The worst thing about being outside is that there is quite literally no way of telling where your hunters are lurking as the fog is so thick you can barely see where you’re going, never mind whether somebody is hiding within it or not. Now and then you’ll find yourself bursting out through a window or a door to find yourself surrounded by the thick, impenetrable fog of the gardens or venturing through the maze of chain link fences that border the basketball courts. Whilst ‘ Outlast’ simply dipped its toes into exploring the grounds of the hospital ‘ Whistleblower ’is more than happy to let you stretch your legs outside and, rather than confine you to rooms and corridors, frequently invites you to blunder about outside. The environments are thankfully different from the base game and though you do revisit certain locations it’s not in the least bit repetitive. Rather than a continual shifting of enemies to run from ‘ Whistleblower’ essentially has one main threat but there are still approximately five different characters who will, at some point, try to kill you with a couple of them being familiar faces from the first game. More often than not I’d simply crouch in a corner of a dark room, barely concealed by a table or a chair, and hope that they didn’t move close enough to spot me. The hiding spots too have been severely cut down and whilst the previous game had an abundance of beds and lockers to take refuge in I had a hard time finding anywhere to hide for the majority of the game. The enemies in this game are faster and even after sprinting for some time I would often turn to see them almost on top of me, leaving me no other option but to keep on running in the hope of losing them behind the next door, the next turn, the next table. Whilst the familiar sight of locked doors that progressively abolish any hope you have of escaping are still present there are now vast areas with interconnecting passageways and tiny rooms that leave you running in circles whilst a maniac relentlessly tracks you down. My previous complaints of a world that felt too linear and enemies whose AI was predictable and easy to outwit have been abolished leaving nowhere else to hide but plenty of places to run to in the blood drenched institute. The experiences of Waylon Parks are wrapped snugly around the original storyline, taking place before, during and after the events of Outlast though in an entirely different region of the hospital. I originally thought ‘ Whistleblower’ was a prequel but as it turns out it’s much more than that. Poor Waylon doesn’t get away with it for long however as, just as he sends the anonymous tip off to Miles, he’s caught and locked away in the asylum he was so desperately trying to draw attention to. ‘ Whistleblower’ has you step into the shoes of Waylon Park, a software developer for Mount Massive Asylum who, uncomfortable with the practices at the asylum, has been leaking information to outside sources one of whom is Miles Upshurr, the protagonist of the original game.
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